glaive beam ftl. For phase 1, I was worried about the RFS' second cloak preventing the Glaive from firing, but I realize the simple solution; fire the dual hull beams first starting at the cloaking room, and since the RFS only has level 2 cloak, it can't cloak anymore to stop. glaive beam ftl

 
 For phase 1, I was worried about the RFS' second cloak preventing the Glaive from firing, but I realize the simple solution; fire the dual hull beams first starting at the cloaking room, and since the RFS only has level 2 cloak, it can't cloak anymore to stopglaive beam ftl  Even if you have a glaive beam enemies will eventually have 3 shield bars

The Glaive beam will in do 2 damage per room if 1 shield bar is up. Even if you have a glaive beam enemies will eventually have 3 shield bars. With only level 2 engines your cloak evasion isn't perfect, and you still have a 20% chance of being hit by. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. Layout C – Simo-H. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Showing 1 - 10 of 10 comments. Hi, i loved the idea of this game. The Voulge Beam, which stands above the Glaive beam, doing 4 damage per room hit. If you imagine other weapons or systems assisting your Glaive, well, that goes for the Vulcan then as well. A Teleporter is a great addition to Stealth Ship A, but isn’t as good on Stealth Ship B because of the small Med-Bay. Holoshideim's FTL Guides. XD find, 3 glaives and a burst laser III You can only power 2 of those. Reg. < > 133. Faster Than Light by Subset Games. 8 tiles diagonally) 5. Cloaking is a defensive system. The TL humorously switches these two values for ~2000 at the source and ~1000 from arcing. 8 Artillery Beam 3. RP helps block missiles and really adds up in drawn out fights. 1 seconds. Glaive can always do 12 damage/25 seconds. The mini-beam is actually quite powerfull at that. Glaive Beam on a whole other level Just had a surprisingly easy victory using the Glaive and three basic lasers. - Glaive Beam - too much of a power-hogger. Given the slot-limited design of the. If you let go, you'll have to click on the beam again in order to re-locate it. I opt for the latter over the Zoltan Shield because it works constantly and the ZS gets shredded by combat drones and ion or beam weapons (making it barely useful against phase 1 or 2 of the flagship). 9. . Inspired by a similar post on the FTL forums, comment with some 'rules of thumb' for FTL. Business, Economics, and Finance. The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. I don't particularly like the Glaive Beam as a weapon, and I don't care very much for the gameplay of the Stealth B. Then it was just a question of slowly working up to upgrade weapons to 8 and buy hacking. my 2nd best score in FTL is Slug B on hard, which I did without buying Med or Clone bay. weapon preigniter, glaive beam, flak II), that can one-shot enemies or do 12+ damage within 10 seconds (you can have some wind-up time), you can move up the AI sectors and auto sector to share the spot with the regular red sectors. They also won't shoot an unpowered drone. (and a weapon pre-ignitor) seriously, i've never seen a game so easy as this, given you're lucky enough for this combination. FTL came out ten FUCKING YEARS AGO. In most ships, you can do 4. Also I have as of yet to run into 2 glaive beams in any one game, so those seem pretty rare to me, though flak guns are fairly common weapon type to run into. Get shields down, and it can do 8 - occasionally 10 - can't miss damage. Just beware the huge power consumption and huge cooldown so. ) Double Glaive is fun if you can make it work. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…73K subscribers in the ftlgame community. Capable of dishing out 12-15 damage on most ships, it can rip through one phase of the Rebel Flagship in 3 charges. This one runthrough I got a Glaive Beam, and two Flak 1's. . This means it is often a good idea to start on the enemy shield room to weaken/stop regeneration of shields. A final boss stage has 22 Hull. The Stealth B has several crushing advantages: it starts with a Cloaking unit, and not only that, one that begins already upgraded to level 2. Against high dodge rate opponents, more shots simply means more chances to hit. If you have a rock boarding crew, it's a solid option. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. The DA-SR 12, better known as the Stealth Type B, is a unique and challenging cruiser, trading away it's precious Shield system for Cloaking and the most. The Glaive Beam is not that good of a weapon. In theory, this is a great weapon for certain encounters, but since you don't. ago. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. Chain Ion is too slow to be good. FTL: Faster Than Light. hacking) or a fully upgraded artillery beam and underpowered systems otherwise. i killed the final boss in just two volleys, three with zoltan shields. Two Burst Laser II (to overload their shields, making way for the beam); Glaive Beam / Anti-Bio Beam; Two teleporting bombs of any type; Defense Drone MK II. This event can occur only once per sector. And the LORD sayeth: thou shall upgrade thy engines so that thy glaive beam stayeth online after thy foe shoots a breach missile. The first click sets the starting point and displays a line indicating the beam length, which can be rotated to set the end point. Considering you are most likely to have this weapon near the end, the sheer power of this kind of laser. Fuck em. Ion takes forever, so extra charge time doesnt matter, and volley fire with a glaive means you can shoot once in between glaive shots, while with halberd that delays the beam shot. Reply. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. Too many times has my Glaive Beam been seconds away from firing only to be hit by one lucky laser. Gained 23 missiles and 5 drone parts from start. Godspeed. It's certainly not unusable and can do decent work at times, but in general it's not a weapon you want to be using. The Gatling Laser, which fires even faster than a Vulcan once charged. eventually,) but wow, that. Stage 2: hack the shields again, use both beams to get it down to 1hp, then power down glaive and utilize flak 1 + hull to finish it off. number of shots goes, but once you start seeing ships with 3 or more shields, they're useless without being combined with something else (or having more than one of them). Too many times have I cloaked yet the enemies missiles still hit me. . ftl bones file. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. The shield piercing attribute of beams also means this ship can hold its own until enemies obtain level 3 or 4 shields. Moderator - Grognak. This holy beam of Antioch shall slice your enemy to tiny bits after thou count to three, no more, no less. Showing 1 - 10 of 10 comments. eventually,) but wow, that. For this mod asked Bullet Kin < >The main damage-dealer, however, was the Glaive Beam I found about halfway through. Crystal Burst I. Which was strange. Beams cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough. In most ships, you can do 4. It's worth doing this a bunch of times if you want a good shot. If you do it perfectly you can unpause, fire the preignited flak, repower the. It may have the same length as the halberd beam and deal three damage. Not a single one of your Scrap is used elsewhere until then. Note #1: The best weapon in FTL, in my opinion at this time, is the Ion Blast 2, in combination with, in order, the Halberd Beam, Glaive Beam, Burst Laser 2, or Burst Laser 3. Sure, they do a lot of damage, but you have to get the shields down first. havokizer is basically a mining beam sidegrade, removes one hull damage in exchange for much greater effect chances. Find a ship and shoot it until it's really low on HP, then jump away. Rock crew will also help here. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. Wake up babe, new FTL cruiser just dropped. I show off how ridiculously powerful the Glaive Beam in FTL: Faster Than Light is!! Follow me on Twitch:. Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. Aim that Glaive Beam in some fashion that either destroys or "de-claws" the enemy. Engines can be manned with your crew providing an added 5%, 7% or 10% evade depending on engines experience. I am up against a ship with cloaking. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. But you have to admit that gun is the shit. It pairs very well with flak weapons and burst lasers, but less so with other beam weapons or drones. =====PREVIEW 2=====-Buffed Union shields from 1. My greatest creation, double glaive beam with with the weapon preingitor. The glaive beam should always hit at least 3 rooms. Anti-Ship Beam Drone I and Anti-Ship Fire Drone deal 1 damage, while Anti-Ship Beam Drone II deals 2 damage. Like any projectile weapon, lasers can miss. Diplomatic Immunity - While using the Federation Cruiser, use your crew in four special blue events by sector 5. Wow! Yeah, remember that those two weapons will take up your entire weapons charge. 71K subscribers in the ftlgame community. FTL: Faster Than Light. Using the Glaive Beam necessitates half of your weapons systems' max power, leaving you a measly 4 power to jury-rig a way to consistently drop your opponents' shields. Experience the Glaivening. That is the only reason Charge is on a lower tier. FTL: Faster Than Light. . I usually go Pike == Minibeam >> Halberd > Hull > Glaive. Anti-Ship drones can also help. Widely regarded as the best beam weapon, this laser is absolutely MASSIVE and does crazy damage! It takes a whopping 4 power as well, and has a massive 25 second charge time, but it does a massive 3 damage per room! This means it can pierce up to two layers of shields and still do 1 damage to all rooms hit! the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. If you're very, very. FTL is a video game streamed on Twitch by Matt Colville. However, skilled players know that this is not entirely the case. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. and was able to launch my Flak II, Glaive, and Flak Superweapon all at the same time. 3. Favorite Drone: Combat II Favorite Weapon: Flak II (I’m still not very sure yet) Halberd Beam, {Flak Gun Mk I | Breach Bomb Mk II}, Burst Laser Mk II, Heavy Laser Mk I; Hacking. The halberd, hull, and glaive beams are good finds. 71K subscribers in the ftlgame community. And tbh one-shoting an enemy with a glaive beam is the most satisfying thing you could have. One-shot beam setups. Note that the Halberd and Glaive beam will lose one point of damage for each layer of shields they need to go through. In the first sector I believe you can 1-shot your enemies 100% of the time with the glaive beam, and you can often 1-shot them with it even into the second and third sectors! In fact, I found. = 8 Energie. Against strong shields I see the Vulcan ahead. I think I've only had one run where I saw 5 shield autoscouts at the final sector on hard. Invest in drones later in the game. Don't sell long-range scanners until late in the game. On phase 1, the pike can hit six rooms and the hull beam can hit at least four empty rooms (possibly a fifth, I forget) for at least 14 damage. If you beam aboard and destroy drone control you can hack shields for phase 1 and 2 and then just deal tons of damage with glaive beam. ftl instead of . Halberd beam is my favorite weapon. beam line. Basically, it exaggerates the worst aspects of the Glaive Beam. Fire Beam similarly isn't an all-purpose weapon but has some VERY. Inspired by a similar post on the FTL forums, comment with some 'rules of thumb' for FTL. FTL Recharge Booster Effect 25%->55% (Allows Level 4 Engines to fairly reliably avoid ASBs, and Level 3 to avoid them sometimes. I learned a lot by watching and reading about other people's strategies, so I wanted to share my own. You are supplementing them with hermes missiles and boarding parties, not the most efficient combination but one that is working. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Master of Patience - Use only the Artillery Beam to destroy an enemy ship while taking no hull damage. Using the ions to keep the shields down whilst burning up the whole ship was just glorious. . During an active cloak: Evasion of the ship is increased by 60%. The anti-drone, shield overcharger, and hull repair drones can do good work too. Another thing that works well is to have ion bombs or something to get shields down by two, a burst laser and then just Glaive beam. (with a few exceptions, like the halberd and glaive beam) Beams do damage by hitting rooms, so to max out your damage, hit as many rooms as possible. I now always play with captains edition and infinite loot add on with fleet disabled and once I got two optimized burst laser 3s ( optimized means they take. Glaive beam on Stealth B looks good, but it can't one-hit kill or even fully cripple a ship with 2+ shields, meaning you are likely to take a hit while your cloak recharges. Toutes les marques commerciales sont la propriété de leurs titulaires aux États-Unis et dans d'autres pays. Each player ship can carry a maximum of eight crewmembers of various races, with an initial crew of between one and four members. 2 and artillery beam at start is excellent. You hope you get lucky enough to one shot kill them with the Glaive Beam, while praying they don't hit your weapons. So you need to get additional weapon/hacking for Stealth B and C both. I had forgotten about the beam laser module specific to the Federation Cruiser, and the beam shot right down the ship, killing my Mantis and Rockman, and then blowing up the enemy ship. 160 scrap and four power for a crappy version of a glaive beam is just not worth it. Stage 1: hack shields, have both beams powered up, and 1 shot it. As such (in particular with the glaive beam) it is possible to deal 2*weapon damage to the zoltan shield and if this is sufficient to drop the zoltan shield also damage the last pixel or so of the beam. Beating the game for the first time. Even a level 1 missile will buttress your Glaive Beam significantly. The total evasion - due to functioning Piloting, Engines - can reach or exceed 100%. Beyond that if the game feels really slow otherwise (say during a fight), it's your computer, and. Full Lvl 4 shields, of course. I've encountered them more in Easy mode back in newbie days. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Glaive Beam does 3 damage, so you would need a minimum of 3 shields to avoid taking damage from it. Unpopular opinion but I like Ion 2, it’s not as good as some other weapons but it’s really fun. Stage 2: hack the shields again, use both beams to get it down to 1hp, then power down glaive and utilize flak 1 + hull to finish it off. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Holoshideim's FTL Guides. I'd also wanna try this with a Glaive Beam. There is a trick/exploit where if you power down hacking mid flight, just as the drone fires, then power back up, the drone will miss. Part 1. Definitely check the guides linked by the commenters so far. Petralicious. Ftl Glaive Beam Strategy. 37M subscribers in the gaming community. mediocre- the rest trash-Heavy ion, Anti Bio Beam, most missles, Burst 3, ion charger this is all imo and depends heavily on the ship, build and sector. strong shields: Whereas the Glaive Beam on its own becomes completely ineffective in this situation the Vulcan is guaranteed to break through and score the win. Another big upside is you rarely ever take damage, 2 pike beam hits to kill almost everything up to 2 shields. Can Ion-chain with itself, pulling shields down after a while, but needs other ion weapons in addition to do so reasonably fast against later enemys. Beams. It’s worth knowing the odds of a bad drag: Beam drone 1: From sensors, 13% drag into cloaking; From the empty room above weapons, 7% drag into weapons; Beam drone 2:FTL: Faster Than Light. There will be a lot of free repair stations in the system, and they are reusable (i. Each laser shot temporarily removes a shield layer. (pausing while aiming helps) Drones can also be used for combat, but i'll talk about it in the next sectionIt needs to hit the tile that the crew member is on. Glaive does yet more, at a price. Every time you jump, or if you have run out of fuel, there is a chance for a battle, interaction with locals of the sector, or for nothing to happen. From their layout to their looks, augmentations, weapons and even starting crew, each one can be unlocked in a certain way. Only BL I really is to BL II. 'Course, if FTL were following the Nethack example, that Glaive Beam would be cursed, and maybe there'd be a ghost, too. 73K subscribers in the ftlgame community. Enemy AI will retreat to med-bay when hurt unless medbay is destroyed. CryptoFTL: Faster Than Light. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. With a glaive beam, no less. I was excited to try my new Glaive beam, it was exceedingly powerful whenever I got one. "Take off the oxygen and bring up the Glaive Beam. Sectors are determined randomly, but. Reply-Nerfed Glaive beam w/ slightly higher flux generation-Increased duration of all Hull beams by 0. " I'd much rather prefer shorter cool down. kurathedog • 9 yr. Artillery Mastery - Get to sector 5 with the Federation Cruiser without upgrading your weapons system. Z X Z Z X Z X zs z 1 x s x 1 reference path bunch trajectory Figure 4: Typical projected bunch trajectory together with the prede ned reference path for the -magnet. This random event occurs in: Rock Homeworlds The Long-Ranged Scanners will detect ship presence. Jul 23, 2017 @ 2:58am Originally posted by smol catto: Double Vulcan. Full Lvl 4 shields, of course. The universe of FTL is inhabited by friendly and enemy ships. subscribers . With my shields/evasion/defense drone I have been in a standstill with a rebel rigger for 20 minutes (I haven't jumped because my shield person is getting crazy XP lol). Known to take out some ships in a single blast. . eventually,) but wow, that. Your ship can have only up to three augmentations, and the cargo storage cannot hold any of them. Defense drones, cloaking, defensive hacking and high shields and engines. There are mathematical solutions to problems like this. 1. I find Glaive is only better than the Halberd if you have cloaking or a Pre-Ignitor. I also got level 3 cloaking, level 4 shields, and 2 defense drones. Purchase price: 95 (Store rarity: 5) 2. OneShot17. one. I was using the engi ship and from one of the first beacons in section one…When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. The Glaive is just faster and that means everything. The Vulcan has the potential to take down any ship, including the. Some people advocate that after you get cloaking 3, you should spend some scrap to give the weapons systems a buffer. Targeting with weapons in advance can help circumvent this limitation (setting a beam trajectory prior to the cloak will make the beam weapon fire if the weapons charge time is. . 74K subscribers in the ftlgame community. 72K subscribers in the ftlgame community. Upgrade artillery beam when you have extra funds, but I don't really use it as a primary weapon. You are supplementing them with hermes missiles and boarding parties, not the most efficient combination but one that is working. Among the best weapons are Flak I, Burst Laser III, Halberd Beam, and Swarm Missile. 73K subscribers in the ftlgame community. That is what's going on here. Then, if it does get damaged, you have that ridiculously lengthy warmup period again. It works with your own cloak where the Vulcan doesn't, and vice versa where enemy cloaking will reset the Vulcan's shield penetration. Flak II + Glaive. This guide aims to show players of any skill level how to get this cruiser up and running. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. . Might be compatible for multiplayer. Usually, after sector 4 or so, I then sell it to buy some faster weapons, but the Glaive Beam still works well on the FS. In testing, it does around ~2000 damage in the middle of a stripped testing target with ~1000 at the source. You then get a flak gun. Boards. Fully trained weapons crew allows a Glaive Beam to hit the rebel flagship before it enters cloak. You only have to get a single pixel in a room to do the damage, so if you're clever you can usually hit 4. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Stage 1: hack shields, have both beams powered up, and 1 shot it. Automated reloaders work best with weapon setups with short cooldown (Flak 1, Burst laser 2, Heavy Laser 1 etc. Still a useful weapon. Heavy lazor 1 Ion blast 2 good- Flack 2, Fire Beam, Pike Beam, Hull Beam, Heavy lazor 2, Glaive Beam, Small bomb, Chain Vulcan. . The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. 1. One Glaive Beam. ago. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Two Flak Cannons, One Glaive Beam. In order for a Beam to pierce any kind of Shield; it needs to do MORE than 1 damage per. Sometimes you need a reliable weapon, plus it pairs nicely with weapons that can easily take out shields. On phase 2, same deal, but now it's definitely a. Of these, the Glaive Beam is the best, since it lets you cut down most of the earlier ships on your run and gather a lot of scrap. ftl bones file. Charge Ion: The best Ion-weapon in the game. Beams. Also, target the shields first with the Glaive Beam if you can hit both them and the weapons; damage to the enemies' shields may cause their shield level to drop so you can do more damage to the weapons once the. The reason I use a beam weapon is because IT NEVER MISSES. In boarding support there are many ships where you can tag weapons & Medbay in a limited swipe. 269 votes, 47 comments. This ship is just like gambling every time you battle. Sometimes you need a reliable weapon, plus it pairs nicely with weapons that can easily take out. If you use Glaive on level 2 shields, it does 1 damage. 7s, 11. Charge Ion, Ion Blast II, and Ion Bomb are the superior ion options. In terms of raw damage, I believe your best bet is Ion Bomb + Ion Bomb + Glaive Beam + Hull Beam + Pre-Igniter. And the Glaive integrates far better with the rest of the game. For some reason, though, I have serious problems making the ship work. At the same time the rebel fleet will start claiming. Pilot keeps getting mind controlled? Hack their mind control and turn the tables. #8. 3. If you can get a hacking or a mind control system, I would say ditch the Glaive altogether and go with the Flak and Laser weapons. Beams are unique in several ways. Currently rocking max cloak, Ion 2, Pike Beam, and breach 2, shields at 3 bars, teleporter, and stealth weapons mod. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Every shield bubble reduces beam damage by 1 point. 181 votes, 19 comments. Sometimes they seem to do lots of damage and other time do absolutely nothing. With Level 2 cloak, the enemy has 12. Rule number 2 of FTL; when the rebels do it, its because they are vicious, xenophobic, morally bankrupt scum. The unpowered ones should now drop to only like 98% charge, so. I think my favourite personal achievement in this game was managing to fund and run a fully-armed and operational Glaive Beam, which trivialised any ship that turned up in the most delightful way. Damage is done to every room and system, and anyone in the rooms (ally or enemy). The only way I've heard of the actually speed up the game at all is to use something like CheatEwngine - though I don't know what you'd actually modify offhand (beyond perhaps Oxygen levels/etc. But a glaive beam with two burst laser mark II's, more effective for the same charge. a simple rule to remember is that for each shield the ship has the beam does 1 less damage the only beams i'e seen that do more than 1 damage per room are halberd and glaive. In phase three be defensive, have a big. Diplomatic Immunity - While using the Federation Cruiser, use your crew in four special blue events by sector 5. they do X damage for every room they hit, but is there any penalty for spreading it across multiple rooms? Or rather, any benefit from. I imagine that as the glaive beams were anihilating their way through the ship, it desperately tried to pull power away from shields and put them into engines or. Stage 3: use both beams to get rid of Zoltan shield, after 1 volley, and then once again, hack shields and do what I did in stage 2, which is. Among the best weapons are Flak I, Burst Laser III, Halberd Beam, and Swarm Missile. I thought this event was always good, usually getting the Healing Burst weapon or scrap, until I read that it could actually kill your crew. If the enemy shields come back online before the beam finishes firing it won't keep going, so you. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). On lower difficulties, he. Setting everything to just fire works great. e. payload removes systems with good breach chance, very good and fun. Date Posted: Feb 25, 2014 @ 11:29pm. FTL sees the player in the position of a starship commander who must battle their way through dangerous star systems while. For phase 1, I was worried about the RFS' second cloak preventing the Glaive from firing, but I realize the simple solution; fire the dual hull beams first starting at the cloaking room, and since the RFS only has level 2 cloak, it can't cloak anymore to stop. Or be incinerated by my glaive beams. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. with no shields it does 4 damage per room 1 shield 3 damage per room 2 shields 2 per room and 3 1 per room. Defense Mk1 droid helps a lot, too. Anyways, my glaive beam has not his this ship a. FTL Has anyone heard of this rather interesting game? It has been described as a "Rogue-Style" RTS Game, and it's highly addictive. . Unfortunately, far too many runs fail to reach that point and get torn apart while waiting around endlessly for the Glaive Beam to fire. Beams Beam weapons never miss a target, however they are stopped by shields. You have to endure and explore 7 sectors. Later on found the hull beam, and with full cloak and hack nothing stood in the way. Will probably work with Glaive due to Glaive having 3 damage. two beam drones working together will do roughly 1 DPS, which is slightly more than the glaive beam. . The pre-igniter fully charged the unpowered weapons and the player simply switched power from the flak cannons to the Glaive beams as soon as they fired and before too much charge was lost. Whenever you encounter an enemy ship, cloak immediately with the full three levels. Hull Laser will lose half its potential damage output from one shield layer, and all its damage from 2, Glaive hits for 2 damage per room through one layer of shields, 1 damage through 2 layers, and is only completely blocked with 3 layers of shields. (If I remember correctly) If you have more than 8 weapon power total and a preigniter, it's possible to launch all of them at once when you start a battle if you. g. 1. !?!? -- Here's the link to our latest Double Glaive beam run that we got on hard mode, no pause!. #7. If, during that small range, the beam enters a new room, it will deal damage. You then get a flak gun. 50cal) bullets. Valheim Genshin. Beams are the only. eventually,) but wow, that. And the LORD sayeth: thou shall upgrade thy engines so that thy glaive beam stayeth online after thy foe shoots a breach missile. Doesn't require missiles or droneparts. A very diverse crew, burst laser Mk. Burst 3 is a good weapon, It's just that Burst 2 is pretty much better in almost every way. 8-Fiddled with shield code, hopefully solves the bad. Anyway just checking on how beam weapons work. Besides, at later stages 5 shots will tend to miss a lot. Love this game. Against all odds.